Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
AtariST

Xenon

Xenon
GenreAction Shooter
DeveloperBitmap Brothers
PublisherMelbourne House
Released1988
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Xenon is a vertical shoot 'em up game developed in 1988 for the arcades by The Bitmap Brothers (based on an Amiga 500 amplified hardware) as well as the Atari ST, Amiga (OCS/ECS), DOS, ZX, CPC and MSX home computers.
 
Review
XenonSTORY / GAMEPLAY
Human colonies are under attack by a mysterious and violent alien species called "The Xenites" (probably originating from planet Xenon). You're an elite pilot named Darrian and it's time to take action, defend your colony and engage the attackers in a battle with your secret weapon (an armored tank that can transform into a mighty aircraft! This transformation is quite unique for its time but it seems that it's effecting the gameplay quite a bit, as the game is an arcade shooter and when transforming (from air to ground) it slows down the action; a fact that can sometimes become frustrating. The transformation between these two different vehicles can be triggered almost at any time of the game (except during the mid and the end of any level boss sections). Along the way there are several power ups available to collect, necessary to destroy particular enemy structures or even battleships (plus the intelligent bosses at the end of each level.)

GRAPHICS / SOUND
The graphics on the Atari ST are superb for its time with wonderfully drawn sprites and enemy installations. Although the backgrounds look quite similar throughout the game occasionally changing colors and their textures being mostly tiles, the enemy ground installations give this metal-like sense with nice shadows while the sprites are nicely detailed. Everything moves fast (especially when airborne) and pretty smooth too. Note that, at the beginning of each sector there is a digitized face that tells the sector number (i.e. "Sector One"). The face is from an actual person, Bitmap Brothers' Eric Matthews! The Atari ST version's sound is incredible and consists of some atmospheric tunes composed by David Whittaker along with some impressive explosions and shooting sound effects plus the bass Eric's sampled voice. The zappy and kaboom sounds enhance the game a lot and give a wonderful feel. Comparably, the Atari ST version has better sound than the Amiga (a very rare but true fact this time.)

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum, Atari ST and Arcade (Arcadia Systems' Amiga based) versions of the game.
The Atari ST version is at 05:42.
 
Screenshots
  • Xenon
  • Xenon
  • Xenon
  • Xenon
  • Xenon
  • Xenon
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



16 colors
Atari ST



16 colors
Commodore Amiga OCS/ECS



16 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!